> Forest of True Sight > Questions & Answers Reload this Page Axes/Shields on Ranger Trappers?
Reply
Old Jan 24, 2006, 07:15 PM // 19:15   #1
Frost Gate Guardian
 
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
Advertisement

Disable Ads
Default Axes/Shields on Ranger Trappers?

Hello, I was just curious, I see alot of trappers in Tombs (like IWAY groups) use an axe and a shield, why do they use these? They are a R/Me so they can't have points in Tactics to actually USE the shield/axe.

Also, shields like Lengthens Bleeding/Crippling/Blinding duration on foes does that imply on Traps aswell?
KitsunE81 is offline   Reply With Quote
Old Jan 24, 2006, 07:36 PM // 19:36   #2
Lion's Arch Merchant
 
Join Date: Jan 2006
Default

Probably a hp axe like the one I found that has +25Hps on it and you could add another +30 hps. And as for the shield there's some out there that lower the % time a condition remains on you. I found one yesterday that lowers deep wound duration by 33%. You don't have to have the shield requirements to get the bonus from them or any item for that matter only when it states so like w/enchanted or w/stance or w/hexed. Nor do you have to have the weapon requirements to get the bonuses like hit points unless it states w/enchanted or w/stance or w/hexed.

And of course there will be cries of nerf nerf NERF! when people find this out because this is just yet another advantage a person gets playing a PVE character up to PVP. So many things you can use from the PVE game that a pre-made or custom made cannot have. (smile)

Last edited by Deathqueen; Jan 24, 2006 at 07:39 PM // 19:39..
Deathqueen is offline   Reply With Quote
Old Jan 24, 2006, 08:10 PM // 20:10   #3
Desert Nomad
 
Valerius's Avatar
 
Join Date: Apr 2005
Location: Canada
Profession: R/
Default

because their noobs... simply put

u want as much energy as possible without negative degen... hence why all trappers should weild staffs imo... i can see maybe switching to a bow for Oath Shot {E}... but other then that... nope
Valerius is offline   Reply With Quote
Old Jan 24, 2006, 08:36 PM // 20:36   #4
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

1. The axe is likely the Firey Flame Spitter located outside of Serenity Temple, which gives a 10% chance of a quicker recharge, which would be nice for trappers.

2. The shield may be the +5 energy shield available outside of Frontier Gate.

That combo would give them +5 energy and 10% chance of a quicker recharge, and give them a little armor to boot. I personally don't like that combo since other focuses/staves give better bonuses, but who knows...
Jetdoc is offline   Reply With Quote
Old Jan 24, 2006, 11:11 PM // 23:11   #5
Frost Gate Guardian
 
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
Default

Quote:
Originally Posted by Valerius
because their noobs... simply put

u want as much energy as possible without negative degen... hence why all trappers should weild staffs imo... i can see maybe switching to a bow for Oath Shot {E}... but other then that... nope
I was actually referring to Your Math Teacher (top ranked Guild) and I'm pretty sure they know what they're doing.... they used to use staffs but they suddenly changed to this.


Quote:
Originally Posted by Jetdoc
1. The axe is likely the Firey Flame Spitter located outside of Serenity Temple, which gives a 10% chance of a quicker recharge, which would be nice for trappers.

2. The shield may be the +5 energy shield available outside of Frontier Gate.

That combo would give them +5 energy and 10% chance of a quicker recharge, and give them a little armor to boot. I personally don't like that combo since other focuses/staves give better bonuses, but who knows...
ah, wow, ty, this helps alot! Just the anwser I was looking for!


EDIT: I checked both places out, and couldn't find anything, are you sure your information is correct?

Last edited by KitsunE81; Jan 24, 2006 at 11:23 PM // 23:23..
KitsunE81 is offline   Reply With Quote
Old Jan 24, 2006, 11:59 PM // 23:59   #6
Academy Page
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Jetdoc
1. The axe is likely the Firey Flame Spitter located outside of Serenity Temple, which gives a 10% chance of a quicker recharge, which would be nice for trappers.
...if the +x% recharge items worked on skills, anyway. Since they don't, I don't much see the point, myself.
Pardoz is offline   Reply With Quote
Old Jan 25, 2006, 12:03 AM // 00:03   #7
Frost Gate Guardian
 
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
Default

Quote:
Originally Posted by Pardoz
...if the +x% recharge items worked on skills, anyway. Since they don't, I don't much see the point, myself.
aahhh, well, he didn't say it was for spells, now did he.
KitsunE81 is offline   Reply With Quote
Old Jan 25, 2006, 12:07 AM // 00:07   #8
Frost Gate Guardian
 
Join Date: Aug 2005
Profession: Me/Mo
Default

I'm sure you mean to say 'he didn't say it was for skills', in which case .... so?, we are talking about a trapper here, the flame spitter really isn't liable to help them out much since the traps aren't ever being sped up.
cagan is offline   Reply With Quote
Old Jan 25, 2006, 12:10 AM // 00:10   #9
Wilds Pathfinder
 
E Power's Avatar
 
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
Default

crippling axe hafts work with spike trap and barbed trap. for the shield, it must be something really good :P. Trappers do not need as much energy as you think, energy saves you a load.
E Power is offline   Reply With Quote
Old Jan 25, 2006, 12:12 AM // 00:12   #10
Academy Page
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by KitsunE81
aahhh, well, he didn't say it was for spells, now did he.
No, he said it was for skills, specifically traps. Given that the +recharge items now explicitly state they only work on spells, instead of the old, misleading, wording about "skills", there's no point to using them for a trapper. Never was, but now it's obvious.
Pardoz is offline   Reply With Quote
Old Jan 25, 2006, 12:36 AM // 00:36   #11
Hell's Protector
 
Jetdoc's Avatar
 
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
Default

Quote:
Originally Posted by Pardoz
Given that the +recharge items now explicitly state they only work on spells, instead of the old, misleading, wording about "skills", there's no point to using them for a trapper.
Bingo - I was thinking that the axe still improved skill recharge, and didn't realize that it had been changed to specifically state it only works on spells.

There were many in this thread...

http://www.guildwarsguru.com/forum/s...ad.php?t=93087

....that were under the same impression.
Jetdoc is offline   Reply With Quote
Old Jan 25, 2006, 07:36 AM // 07:36   #12
Banned
 
Hockster's Avatar
 
Join Date: Jul 2005
Default

NVM, already been stated.
Hockster is offline   Reply With Quote
Old Jan 25, 2006, 09:37 AM // 09:37   #13
Wilds Pathfinder
 
Join Date: Sep 2005
Profession: N/Me
Default

Check out their pve characters with their helms hidden
tafy69 is offline   Reply With Quote
Old Jan 25, 2006, 12:57 PM // 12:57   #14
Frost Gate Guardian
 
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
Default

So, if they changed the axe with the +x% recharge to make it for spells only it's useless for a Ranger Trapper, well, what do you reckon they use then? (Seeing as it never actually worked)

Also, I've heard if you have like a shield with armor 16 (req 9 Strength) and you don't have the requirements you still get SOME of the extra armor?

Last edited by KitsunE81; Jan 25, 2006 at 01:25 PM // 13:25..
KitsunE81 is offline   Reply With Quote
Old Jan 25, 2006, 02:55 PM // 14:55   #15
Jungle Guide
 
Seissor's Avatar
 
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
Default

You get a tiny bonus. But all the mods you get full bonus.

Shield 16 armor req 9. strength +45 hp enchanted

with 0 strength u might get 3armor and u will definately get +45 hp enchanted
Seissor is offline   Reply With Quote
Old Jan 25, 2006, 02:59 PM // 14:59   #16
Banned
 
fiery's Avatar
 
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
Default

Quote:
Hello, I was just curious, I see alot of trappers in Tombs (like IWAY groups) use an axe and a shield, why do they use these? They are a R/Me so they can't have points in Tactics to actually USE the shield/axe.
its still retarted and very useless for a trap weilding an axe and shield.. even if it does duration compleltey useless..that second or more of crippling..once the condition hits it will be mend ailment by the monk.. trappers NEEDS staffs cant express that enough... i flamed a guy in my group claming to be rank 6 and blah blah...and yet he uses a fire wand..staffs only.. for the +10 energy and any other mods would be great maybe another r health or armor or recharge/casting mods.. others wont just do.
fiery is offline   Reply With Quote
Old Jan 25, 2006, 03:04 PM // 15:04   #17
Krytan Explorer
 
Join Date: May 2005
Default

Hmmm R/Me trappers using axe/shield, wonder if they have Illusion Weaponry on their skill bar......
Hell Marauder is offline   Reply With Quote
Old Jan 25, 2006, 03:47 PM // 15:47   #18
Wilds Pathfinder
 
mortalis doleo's Avatar
 
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
Default

they might use it to get close to enemies easilly, but thatisnt tough with a ranged weapon...
mortalis doleo is offline   Reply With Quote
Old Jan 25, 2006, 07:39 PM // 19:39   #19
Frost Gate Guardian
 
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
Default

Quote:
Originally Posted by Hell Marauder
Hmmm R/Me trappers using axe/shield, wonder if they have Illusion Weaponry on their skill bar......
No, I'm pretty sure they used Spike Trap....
KitsunE81 is offline   Reply With Quote
Old Jan 25, 2006, 08:06 PM // 20:06   #20
Forge Runner
 
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
Default

I've been progressing my ranger to start getting into trapper groups and have been looking for the ideal staff. I thought that Flint's Fleshcleaver or Gorell's Staff would probably be the best options. But now that I am looking at the new green staves, I think they are technically better are they not? Especially compared to fleshcleaver which was my decision over Gorells because of the energy boost.

It has the 15 Energy, 30 health and 10% global chance to improve casting and recharge.

If my understanding is correct, I am surprised the new green staves aren't going for a little more than they are because they seem to be the perfect staff fit for a trapper.
Cherno is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
<WTS> Chaos Axes, Storm Bows, Eternal Shields & Shadow Shields Chubbyegg Sell 5 Mar 23, 2009 09:01 AM // 09:01
Looking for trappers fezz47 The Campfire 17 Feb 05, 2006 04:05 PM // 16:05
Countering VIM Trappers - help Wrath of m0o Questions & Answers 4 Jan 12, 2006 06:34 PM // 18:34
Big Luke Screenshot Exposition 11 Oct 17, 2005 05:19 PM // 17:19
Asplode The Riverside Inn 1 May 12, 2005 09:21 PM // 21:21


All times are GMT. The time now is 05:54 AM // 05:54.