Jan 24, 2006, 07:15 PM // 19:15 | #1 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Axes/Shields on Ranger Trappers?
Hello, I was just curious, I see alot of trappers in Tombs (like IWAY groups) use an axe and a shield, why do they use these? They are a R/Me so they can't have points in Tactics to actually USE the shield/axe.
Also, shields like Lengthens Bleeding/Crippling/Blinding duration on foes does that imply on Traps aswell? |
Jan 24, 2006, 07:36 PM // 19:36 | #2 |
Lion's Arch Merchant
Join Date: Jan 2006
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Probably a hp axe like the one I found that has +25Hps on it and you could add another +30 hps. And as for the shield there's some out there that lower the % time a condition remains on you. I found one yesterday that lowers deep wound duration by 33%. You don't have to have the shield requirements to get the bonus from them or any item for that matter only when it states so like w/enchanted or w/stance or w/hexed. Nor do you have to have the weapon requirements to get the bonuses like hit points unless it states w/enchanted or w/stance or w/hexed.
And of course there will be cries of nerf nerf NERF! when people find this out because this is just yet another advantage a person gets playing a PVE character up to PVP. So many things you can use from the PVE game that a pre-made or custom made cannot have. (smile) Last edited by Deathqueen; Jan 24, 2006 at 07:39 PM // 19:39.. |
Jan 24, 2006, 08:10 PM // 20:10 | #3 |
Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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because their noobs... simply put
u want as much energy as possible without negative degen... hence why all trappers should weild staffs imo... i can see maybe switching to a bow for Oath Shot {E}... but other then that... nope |
Jan 24, 2006, 08:36 PM // 20:36 | #4 |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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1. The axe is likely the Firey Flame Spitter located outside of Serenity Temple, which gives a 10% chance of a quicker recharge, which would be nice for trappers.
2. The shield may be the +5 energy shield available outside of Frontier Gate. That combo would give them +5 energy and 10% chance of a quicker recharge, and give them a little armor to boot. I personally don't like that combo since other focuses/staves give better bonuses, but who knows... |
Jan 24, 2006, 11:11 PM // 23:11 | #5 | ||
Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Quote:
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EDIT: I checked both places out, and couldn't find anything, are you sure your information is correct? Last edited by KitsunE81; Jan 24, 2006 at 11:23 PM // 23:23.. |
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Jan 24, 2006, 11:59 PM // 23:59 | #6 | |
Academy Page
Join Date: Aug 2005
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Jan 25, 2006, 12:03 AM // 00:03 | #7 | |
Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Jan 25, 2006, 12:07 AM // 00:07 | #8 |
Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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I'm sure you mean to say 'he didn't say it was for skills', in which case .... so?, we are talking about a trapper here, the flame spitter really isn't liable to help them out much since the traps aren't ever being sped up.
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Jan 25, 2006, 12:10 AM // 00:10 | #9 |
Wilds Pathfinder
Join Date: Jun 2005
Location: New York City
Guild: Wisdom of the Raven [MyM]
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crippling axe hafts work with spike trap and barbed trap. for the shield, it must be something really good :P. Trappers do not need as much energy as you think, energy saves you a load.
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Jan 25, 2006, 12:12 AM // 00:12 | #10 | |
Academy Page
Join Date: Aug 2005
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Jan 25, 2006, 12:36 AM // 00:36 | #11 | |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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There were many in this thread... http://www.guildwarsguru.com/forum/s...ad.php?t=93087 ....that were under the same impression. |
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Jan 25, 2006, 07:36 AM // 07:36 | #12 |
Banned
Join Date: Jul 2005
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NVM, already been stated.
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Jan 25, 2006, 09:37 AM // 09:37 | #13 |
Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Check out their pve characters with their helms hidden
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Jan 25, 2006, 12:57 PM // 12:57 | #14 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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So, if they changed the axe with the +x% recharge to make it for spells only it's useless for a Ranger Trapper, well, what do you reckon they use then? (Seeing as it never actually worked)
Also, I've heard if you have like a shield with armor 16 (req 9 Strength) and you don't have the requirements you still get SOME of the extra armor? Last edited by KitsunE81; Jan 25, 2006 at 01:25 PM // 13:25.. |
Jan 25, 2006, 02:55 PM // 14:55 | #15 |
Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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You get a tiny bonus. But all the mods you get full bonus.
Shield 16 armor req 9. strength +45 hp enchanted with 0 strength u might get 3armor and u will definately get +45 hp enchanted |
Jan 25, 2006, 02:59 PM // 14:59 | #16 | |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Jan 25, 2006, 03:04 PM // 15:04 | #17 |
Krytan Explorer
Join Date: May 2005
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Hmmm R/Me trappers using axe/shield, wonder if they have Illusion Weaponry on their skill bar......
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Jan 25, 2006, 03:47 PM // 15:47 | #18 |
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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they might use it to get close to enemies easilly, but thatisnt tough with a ranged weapon...
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Jan 25, 2006, 07:39 PM // 19:39 | #19 | |
Frost Gate Guardian
Join Date: Nov 2005
Location: Netherlands, The
Guild: Bambis Dont Say [Meow]
Profession: Me/
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Jan 25, 2006, 08:06 PM // 20:06 | #20 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I've been progressing my ranger to start getting into trapper groups and have been looking for the ideal staff. I thought that Flint's Fleshcleaver or Gorell's Staff would probably be the best options. But now that I am looking at the new green staves, I think they are technically better are they not? Especially compared to fleshcleaver which was my decision over Gorells because of the energy boost.
It has the 15 Energy, 30 health and 10% global chance to improve casting and recharge. If my understanding is correct, I am surprised the new green staves aren't going for a little more than they are because they seem to be the perfect staff fit for a trapper. |
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